The Hunters and The Necromancers

Meridians Ultimate Conflict of Good vs Evil

 

Background Information

Many secrets of Meridian are revealed, a must read for any roll-player =)

 

 

The Tome of Cataclysm

The Order of the Necromancer

Map of Brax

Brax Levers

 

Ohhhh Boy, where to begin. Well I suggest you get comfy, cuz this is no Cliffs Notes. There is a lot of information available about this scenario And you're getting it all =) So sit back, pour some coffee and find out all there is about the greatest enigma in Meridian.

 

So you want to be a Necromancer?

Simple, you say? Just find an Amulet of the Three you say? Attitude like that typically ends up with...

#### Your impatient butt was just killed by an amulet of the three. =P

Acceptance of the following guidelines is the only way to assure your immortality

 

Here are the requirements to wear an Amulet of the Three (from here on I shall refer to them as Ao3)

 

o         You must have 60 hit points. The Lich demands strength from her followers

o         Your karma must be no higher than negative 30 to equip the Ao3. Attempting before you are vile enough can be   fatal.

o         lf you are not vile, do not equip yet mere possession of the Ao3 will corrupt your karma until you are reads to wear it.

o         You must accept lie blood oath. Only death can separate your bond with the Ao3.

o         You must keep the Ao3 fed. Failure to do so results in your death and loss of the Ao3.

                 The hunger is a burning knot somewhere inside your skull. It is time to feed.

 

 

 

Benefits of wearing an Ao3

 

 

o         The Ao3 feeds off the life force released by the death of creature’s players in the same area. In turn the Ao3 feeds your vigor. Although you needn’t kill the creature yourself, the life force gained is greater if you do.

o         The Ao3 insists that you remain vile. Should your karma raise above negative 30 it will inflict pain upon you while it corrupts your karma back down.

o         A Necromancer’s primary attributes are Mage-like. In return for the blood oath, you are granted statistic boons and debits as your reward. These fluctuate with your karma as well as the hunger status of the Ao3. Maximum benefit / debit is as follows:

§         Intellect: +11

§         Mysticism: +11

§         Aim: -6

§         Might: -6

§         Stamina: +1

o         Achieving these values is only possible for Guilded Necromancers as well as requiring extremely low karma and a well fed Lich

        You are entitled to learn spells that the Lich teaches.

o         While not of any actual value, a Qor mastery robe will turn red when Dispel Illusion is cast. And well it looks cool =P


 

 

The Downside to wearing an Ao3

Acceptance of the Blood Oath is not without consequence

 

o         You are no longer of the world of the Living. While you wear the Ao3 you are Un-dead and susceptible to attacks which similarly affect the Undead.

o         Silver Arrows do increased damage to you. The silver arrow stings your undead flesh!

o         If the Lich is killed, you are killed along with her. Online or offline your fate is sealed.

 

 

Congratulations, you’re a Necromancer =)

As a Necromancer you now have a few choices to make. Fulfill your destiny completely by joining The Order of the Necromancers, swearing your allegiance to Venya'cyr Eternal Queen of Brax. Or you can merely wander the country sides spreading your vileness maximizing your potential for evil. You should he warned however. The Hunters are able to track your every move. Your grasp on this plane may come to a halt should you be caught unprepared.

Follow this link for more about

 

 

 

The Order of

the

Necromancers

 

 

 

So you want to be a Hunter?

There is MUCH less information to compile about The Hunters, (WHEW =P) But here ya go =)

 

The key to becoming a Hunter is possession of the Sword of the Hunt (SotH). Because of the might of The Lich and Her Order of Necromancers, The Hunters must meet specific requirements. Your Liege is Tendrath, He is the Ancient Mage who forged the Swords of the Hunt and who swears vengeance upon The Lich Queen at any cost.

 

Here are the requirements to wield the Sword of the Hunt:

 

 

o         You must have 60 hit points. The Sword of the Hunt demands strength from those who would wield it.

o         Before it will allow you to pick it up. The SotH requires you to maintain Karma of at least positive 30. Should your Karma fall below this, the SotH will inflict pain upon you while it purifies your soul, raising your karma.

o         You must be Innocent in the eyes of the Law. (White Name)

o         You must accept the commitment of The Hunter. The SotH Bonds with its owner in such a way that death is the only way to release yourself from the       commitment.

o         You must keep the SotH fed Failure to do so results in your death and loss of the SotH.

 

 

Benefits of the Sword of the Hunt

 

 

o         The SotH feeds off the life force released by the death of creatures/players in the same area. In turn the SotH feeds your vigor. Altho you needn’t kill the creature yourself the life force gained is greater if you do.

o         The SotH does not require mending. Regular feeding will maintain the SotH’s condition.

o         A Hunter’s primary attributes are Warrior-like. In return for the Hunters commitment, you are granted statistic boons and debits as our reward, These    fluctuate with your karma as well as the hunger/wear status of the SotH. Maximum benefit/debit is as follows:

§         Might : +10

§         Aim : +10

§         Intellect: -5 :

§         Mysticism : -5

§         Stamina: +1

o         You are entitled to learn the spell “Hunt” which Tendrath sells only to Hunters.

 

The Downside to wielding the SotH

 

Altho few, there are some negative aspects. Well actually I can only think of one and the aspect of it being a “downside” is relative to the wielder.

 

 

o          You MUST remain an innocent in the eyes of the Law. (i.e. your safety must remain ON) Should you become an outlaw you will offend the SotH and it will leave your possession. re-spawning as usual within the Dungeon of Castle Brax

 

 

Congratulations, you’re a Hunter =)

As a Hunter, you are sworn to rid the land of Necromancers and to see to the destruction of the Lich Queen Venya'cyr. Be warned however, the Necromancers are aware of your presence and will be alerted to any plots against their queen. Hunt them with diligence and Never hunt them alone. You may drive them back into their Unreal City, but to be certain they are cleansed from the land, you must Destroy their beloved and most powerful Queen.

 

That’s It, =P No Super "Avenging Angel" NPC/Monster, no Guild-Hall, nothing extravagant. But hey, You’re the good guys =P